Tuesday, 30 April 2013




Resident Evil

Resident Evil is a Si-Fi horror based around the Resident Evil video game series, three of the key ways to tell that this film is a Si-Fi Horror is to look at the way the production team have used sound, lighting and camera shots. Within Resident Evil you can find many cases where the production team have used the sound to build tension, for example when the team first encounter zombies they are not meet by the image of an undead person they and the audience first hear the sound of an axe being dragged along the ground.

Another key point about Resident Evil is the production context of the film, due to the success of the games Hollywood found and opportunity to turn the games into a film, and in 2002 the first Resident Evil film was released, the large budget and resources that Hollywood has allowed the Resident Evil franchise to evolve, the actors and writers of the film show just how powerful the influences of Hollywood are. The dialog and narrative of Resident Evil are extremely clever as they work well as a film but at the same time keep true story, locations and dialog of the games. 

One of the highlights of the film for me was seeing how the film used special effects, in a big holly wood block buster you expect to see lots of effects and Resident Evil is no exception, but one of the great things about Hollywood is there ability to know when an affect is effective and when it is over used, this for me is key to making a good film as even the best crew and biggest budget can destroy a film if the effects are used every two seconds.







1 comment:

  1. Very brief discussion, feel you could develop this but it does show what production context you think this films relates to and why.

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